Heretic
Heretics channel and contort the divine powers to their will, using it for both offensive and protective powers. Heretics can deal respectable amounts of damage while still keeping themselves and their party members protected and healed. Any party that tries to set forth without one will soon fall, for Heretics are essential members of any group.
Character Details
Archetype
Ranged Magical Caster
Primary Stat
Spirit
Secondary Stat
Intelligence
Elements
Light / Dark
Strengths
Heals/Defensive Skills, Medium Physical Defense
Weakness
Low Health Points
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LV. 1
Holy Verdict
Conjures a pillar of light that erupts from the ground beneath your target dealing 84% magic damage plus 28 bonus light damage.
Death's Grasp
Tear open a spiritual rift to the netherworld, dealing massive damage to enemies around you. Also reduces affected targets' attack speed by 20% for 5 seconds.
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LV. 10
Soul Siphon
Drain the life of the target while recovering your own. You deal 150 damage and then leave a wound that corrupts its body from within, dealing 25 damage every 2 seconds for 10 seconds. Increases your dark damage, spirit, and life stealing affects.
Heal
Heal friendly nearby targets with sacred light, recovering 296 HP plus bonus healing equal to 60% light damage and 60% of your spirit value.
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LV. 25
Exorcism
Deals 50 dark damage to the target and also causes the target's wounds to fester, dealing 30 dark damage every 3 seconds for 30 seconds. The caster will heal HP proportional to the amount of initial dark damage dealt. The higher your dark damage is, the more you will be healed for.
Ode of Doom
Strikes out at surrounding enemies, dealing 100% magic damage plus 80 bonus magic damage and additional damage equal to 50% of your spirit value. Also paralyzes affected enemies for 2 seconds.
Fortification
Increase the vitality of all allies within range by 12 points for 15 minutes.
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LV. 40
Resistance
Increases physical defense by 20 and light and dark resistance by 2%.
Soul Link
Increases the physical and magic attack of up to 12 surrounding allies by 1% for 10 minutes.
Angel Barrier
Summons a magic shield that protects the caster from the next 2 attacks for 10 seconds.
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LV. 55
Silence
Silence the target, making it unable to use any skill for 2 seconds.
Chain of Life
When attacked, you have a 5% chance to reduce the target's movement speed by 5% and attack speed by 10% for 2 seconds.
Bless
Infuses a friendly target with holy light, recovering 200 HP and 247 MP every 5 seconds for 20 seconds.
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LV. 70
Dark Scream
Summons spirits from the netherworld to immobilize the target for 3 seconds and reduce the target's light and dark resistance by 5%.
Twine Torrent
Attack surrounding enemies with dual energies, dealing 500 light damage and 700 dark damage.
Devotion
Your increasing mastery of life and death increases your spirit by 5%.
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LV. 85
Absolution
Heal up to 10 allies for 400 HP plus 60% light damage and spirit value. In addition, increase their max
Angel's Discipline
Flay the target's soul dealing 7% of your max MP as dark attack
Revive
Revives a friendly target. The revived target keeps 1% of max HP and 20% max MP plus a bonus 1000 HP.
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LV. 100
Sacred Armor
Reduces all damage by 1%
Holy Infusion
Infuses a single target with holy power, reducing their incoming damage by 30% for 5 seconds.
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LV. 115
Void
The Heretic becomes stealthed and invincible by stepping into the Void world. Every 2 seconds, the heretic also heals nearby friendly targets, recovering 500 HP plus bonus healing equal to 10% of light attack and 10% spirit value. Effect lasts 6 seconds.